Kad Grospu-glokuw (/grosˈpu/ /gloˈkuw/ [rude; crude; nasty; vulgar] [stable]) is a subtropical Large City located in the Ghotimunrī̄k Principality of the Kaigi.
The name Kad Grospu-glokuw is derived from the Goblin language, as Kad Grospu-glokuw was founded by Cher, who was culturaly Gnoll.
Climate
Kad Grospu-glokuw has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being a freezing -3°C (27°F) and its average temperature during the winter being a cool 12°C (53°F). Kad Grospu-glokuw receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Grospu-glokuw covers an area of nearly 174 km2 (69 mi2), and an average elevation of 2094 m (6870 ft) above sea level.
Overview
Kad Grospu-glokuw was founded durring the late 12th century in winter of the year 1055, by Cher. The establishment of Kad Grospu-glokuw was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Cher struck deals with nearby nations and communities to establish Kad Grospu-glokuw as a prison colony.
Kad Grospu-glokuw was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kad Grospu-glokuw is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad Grospu-glokuw is buildings are arranged within a network of premissive paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kad Grospu-glokuw, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Kad Grospu-glokuw has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Kad Grospu-glokuw’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.
Civic Infrastructure
Kad Grospu-glokuw possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Kad Grospu-glokuw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Grospu-glokuw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Grospu-glokuw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Grospu-glokuw's parks.
Kad Grospu-glokuw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Grospu-glokuw.
Kad Grospu-glokuw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Grospu-glokuw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Grospu-glokuw has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Grospu-glokuw has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Grospu-glokuw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Grospu-glokuw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Grospu-glokuw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Grospu-glokuw's public wards, blessings, and other arcane systems.
Kad Grospu-glokuw has an Scientific Academy which provides higher education in the natural sciences.
Kad Grospu-glokuw possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Grospu-glokuw's grid is powered by a direct leyline tap.
Kad Grospu-glokuw possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kad Grospu-glokuw has a first rate hospital which caters to anyone in need of long term medical care.
Kad Grospu-glokuw has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Grospu-glokuw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Grospu-glokuw's natural decorations nor waterways.
Kad Grospu-glokuw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Grospu-glokuw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Grospu-glokuw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Grospu-glokuw is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Religious leaders are influential in almost any community, but in Kad Grospu-glokuw they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Kad Grospu-glokuw's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
In Kad Grospu-glokuw most nights are accompanied by colorful ribbons of light in the sky.
The Vukodlak near Kad Grospu-glokuw are known to be more aggressive than normal.
Kad Grospu-glokuw's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Augury energies of tier 2 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 79
Farmers: 127
Farm Laborer: 195
Hunters: 163
Milk Maids: 95
Ranchers: 52
Ranch Hands: 122
Shepherds: 99
Farmland: 165032 m2
Cattle and Similar Creatures: 10237
Poultry: 122853
Swine: 8190
Sheep: 409
Goats: 81
Horses, Mounts, and Beasts of Burden: 4095
Craftsmen
Arms and Toolmakers: 87
Blacksmiths: 93
Bookbinders: 50
Buckle-makers: 56
Cabinetmakers: 93
Candlemakers: 141
Carpenters: 134
Clothmakers: 117
Coach and Harness Makers: 42
Coopers: 105
Copper, Brass, Tin, Zinc, and Lead Workers: 59
Copyists: 39
Cutlers: 34
Fabricworkers: 93
Farrier: 221
Furriers: 26
Glassworkers: 136
Gunsmiths: 84
Harness-Makers: 39
Hatters: 79
Hosiery Workers: 29
Jewelers: 48
Leatherwrights: 97
Locksmiths: 40
Matchstick makers: 66
Musical Instrument Makers: 56
Painters, Structures and Fixtures: 49
Paper Workers: 58
Plasterers: 53
Pursemakers: 66
Roofers: 42
Ropemakers: 40
Rugmakers: 39
Saddlers: 74
Scabbardmakers: 81
Scalemakers: 44
Scientific, Surgical, and Optical Instrument Makers: 26
Sculptors, Structures and Fixtures: 39
Shoemakers: 39
Soap and Tallow Workers: 143
Tailors: 221
Tanners: 54
Upholsterers: 60
Watchmakers: 56
Weavers: 127
Whitesmiths: 32
Merchants
Adventuring Goods Retellers: 28
Arcana Sellers: 27
Beer-Sellers: 55
Booksellers: 63
Butchers: 105
Chandlers: 102
Chicken Butchers: 112
Entrepreneurs: 43
Fine Clothiers: 99
Fishmongers: 99
Florists: 25
Potion Sellers: 75
Resellers: 151
Spice Merchants: 57
Wine-sellers: 93
Wheelwright: 62
Woodsellers: 39
Service workers
Bakers: 215
Barbers: 210
Coachmen: 60
Cooks: 157
Doctors: 84
Gamekeepers: 65
Grooms: 36
Hairdressers: 127
Healers: 109
Housekeepers: 117
Housemaids: 178
House Stewards: 136
Inns: 40
Laundry maids: 73
Maidservants: 136
Nursery Maids: 83
Pastrycooks: 132
Restaurateur: 157
Tavern Keepers: 170
Specialized Laborer
Ashworkers: 58
Bleachers: 36
Chemical Workers: 23
Coal Heavers: 87
In-Town Couriers: 102
Long Haul Couriers: 93
Dockyard Workers: 81
Gas Workers: 19
Hay Merchants: 34
Leech Collectors: 103
Millers: 89
Miners: 87
Oilmen and Polishers: 62
Postmen: 95
Pure Finder: 55
Skinners: 127
Sugar Refiners: 24
Tosher: 67
Warehousemen: 146
Watercarriers: 81
Watermen, Bargemen, etc.: 124
Skilled Laborers
Accountants: 52
Alchemist: 62
Clerk: 81
Dentists: 43
Educators: 112
Engineers: 58
Gardeners: 44
Mages: 30
Plumbers: 45
Pharmacist: 47
Professors: 17
Scientists: 30
Wizards: 17
Civil Servants
Adventurers: 39
Bankers: 56
Civil Clerks: 91
Civic Iudex: 45
Consultants: 26
Exorcist: 91
Fixers: 48
Kami Clerk: 82
Landlords: 73
Lawyers: 48
Legend Keepers: 69
Militia Officers: 341
Monks, Monastic: 127
Monks, Civic: 117
Historian, Oral: 91
Historian, Textual: 48
Policemen, Sheriffs, etc.: 97
Priests: 195
Rangers: 57
Rat Catchers: 62
Scholars: 61
Spiritualist: 78
Slayers: 22
Storytellers: 134
Military Officers: 146
Cottage Industries
Brewers: 113
Comfort Services: 163
Enchanters: 44
Herbalists: 47
Jaminators: 151
Needleworkers: 127
Potters: 66
Preserve Makers: 117
Quilters: 61
Seamsters: 204
Spinners: 110
Tinker: 44
Weaver: 97
Artists
Actors: 42
Architects: 15
Bards: 63
Costumers: 25
Dancers: 49
Drafters: 26
Engravers: 32
Fine Furniture Carpenters: 19
Glaziers: 44
Inlayers: 39
Musicians: 127
Painters, Art: 20
Playwrights: 42
Sculptors, Art: 35
Wood Carvers: 132
Writers: 141
Produce Industries
Butter Churners: 127
Canners: 117
Cheesmakers: 136
Ice Merchants: 18
Millers: 83
Picklers: 68
Smokers: 49
Stockmakers: 45
Tobacconists: 61
Tallowmakers: 85
15239 of Kad Grospu-glokuw's population work within a Foundational Occupation.
853 work in Agriculture
3407 work as Craftsmen
1235 work as Merchants
2285 work as Service Workers
1593 work as General Laborers
638 work as Skilled Laborers
2244 work as Civil Servants
1344 work in Cottage Industries
851 work as Artists
789 work in Produce Industries
24484 of Kad Grospu-glokuw's population do not work in a formal occupation, but do contribute to the local economy. 1228 (3%) are noncontributers.
Points of Interest
Kad Grospu-glokuw is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Kad Grospu-glokuw was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kad Grospu-glokuw lost 129 people, 247 livestock, and 98 buildings. The conflict ended after roughly 187, when members of Kad Grospu-glokuw's militia enacted an operation to gain control of a particular vault. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in victory for Kad Grospu-glokuw's forces. The war is remembered in legend by Kad Grospu-glokuw's bards, historians, and legend keepers.